
Knowledge is used for building, mana is used for casting spells, food is for keeping your citizens happy, draft is for recruiting units, and gold has an all-encompassing use. Each has their use and purpose, and become second nature over time. There’s an almost overwhelming number of resources to manage: knowledge, mana, food, production, draft, and gold. There will be tough decisions you have to make along the way that will more often than not have consequences. Since races are likely to have communication barriers, you will have a limited number of whispering stones which can be used to break through that barrier to ensure communication occurs. How you get there is to grow your city through researching and building, meet other civilizations and decide what to do with them. The object of the game is defined by your actions, but there are three victory types: Military via eliminating other rulers on the map, Expansion through gaining control of the map using diplomacy, or a Magic victory by achieving ultimate arcane power. The game is played on varied terrain framed in hex grids called sectors.
PDXCON VICTORIA 3 FULL
This series is full of gameplay layers, the first and most important one is the 4X (eXplore, eXploit, eXpand, and eXterminate) game. It’s an eclectic mix of fantasy race designs that make things really fun. Age of Wonders 4 goes hard with its factions, from humans to mole people, rat kings, frogs, and dwarves to name a few. Lastly you pick the ruler’s origin and are able to fully customize their look. Next is selecting your starting Tome of Magic, for which there are fifty-four to choose from. You’ll then be able to customize more freely by taking traits from other races and hand-picking culture traits that will drive them. Firstly you must choose a form that conforms to an existing race. Designing your own faction is new to the mainline series, and does have its limitations. After that, it’s time to select or create a faction of your own making. Conversely, you can make it a climate that would be perfect for your faction to thrive on. If you so desire, you can make it so the climate is actively trying to kill you, like setting up a desert climate with volcanoes erupting while trying to be a toad people without access to water. Playing a new game will ask you to select or create a realm of your choosing, which will give you climate traits that the developers created or that you apply to it. The multiplayer can be played synchronously or asynchronously, and even receive emails when it’s your turn or even a Steam notification. The way they splinter from there is rather deep. Unlike 2019’s Age of Wonders: Planetfall, the game’s modes are only split in two: new or continue game and online multiplayer. Whether you want a more focused experienced, or something a bit more free-form, there’s an abundance of options. In this, I chose the Necromancers who were available from the start, and didn’t appear until an expansion in Age of Wonders III.

There’s also a beginner scenario that isn’t story-driven, but is essentially a skirmish against the AI and lets you play on even-footing without too many things working against you.


I started my first campaign with the Bloodfang Orcs, who conquer through sheer dominance by reclaiming the lands for their own. Triumph Studios even has included the fantastic nested tooltips system from other Paradox titles like Crusader Kings III and Victoria 3 that help you link and deep dive on topics to understand them fully. However, the story realms offer a guided way to play the game and learn its intricacies. There’s a few stories to engage with, which excludes many factions, making only ten of the nineteen total available for use. What ensues, is up to you and the decisions you make as all the races scramble for power. Age of Wonders 4 is a sprawling fantasy 4X RPG and tactical combat masterpiece that pushes the series forward in big ways.Īs the story goes, ancient wizard kings looking for old magic make their return after the decline of the third age. The wait for this follow-up has been more than worth it, and it’s a game that will have you staying for “one more turn” into the wee hours of the night. Triumph Studios returns nearly ten years since the last entry, and fixes a lot of the issues beyond combat and strategy that was lacking in Age of Wonders III. Age of Wonders 4 ditches roman numerals for digits, but it doesn’t bring the series to modern times, it continues the long-running fantasy saga with a long-awaited and proper sequel.
